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3ds max animation problems

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hi to all. i have a problems with animations created with 3ds max. i created a model with a simple animation. my model is a box. this box have this animation : a face of box opens. for do this animation i don't use a bones but i rotate a face of box. in 3ds max animation works great but when i export my model in fbx format and import it in unity, animation still works,but face that is animated is not at same place. somebody can help me? thanks a lot ;)

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