hi to all.
i have a problems with animations created with 3ds max.
i created a model with a simple animation.
my model is a box. this box have this animation :
a face of box opens.
for do this animation i don't use a bones but i rotate a face of box.
in 3ds max animation works great but when i export my model in fbx format and import it in unity, animation still works,but face that is animated is not at same place.
somebody can help me?
thanks a lot ;)
↧